AI Insights · Timothy · October 2021
Top 5 Boxing Games on Android in Belgium: Q3 2021
Discover the performance of the top 5 boxing games on Android in Belgium during Q3 2021, including download trends, revenue insights, and active user data.
In the third quarter of 2021, the top 5 boxing games on Android in Belgium showcased diverse performance trends in downloads, revenue, and active users. Here’s a closer look at each app's journey, based on data from Sensor Tower.
I, The One — Fun Fighting Game
Released by CASUAL AZUR GAMES, this game saw a steady increase in downloads, peaking at 857 in the last week of July before fluctuating and ending the quarter with 601 downloads. Weekly active users also showed an upward trend, reaching a high of 2.1K in late July. Revenue remained minimal, with a small peak of $21 in the last week of August.
Slap Kings
Slap Kings, from Lion Studios, experienced a varied download pattern, with a notable high of 796 downloads in early August, followed by a decline. Active users mirrored this trend, peaking at 3.7K in early August and declining to 1.5K by the end of September. Revenue was relatively stable, ranging between $7 and $37 weekly, with peaks in late June and late September.
Bad Girls Wrestling Game
Published by Fighting Arena, this game had consistent weekly downloads, with a peak of 580 in mid-July, before gradually decreasing towards the end of the quarter. Active users followed a similar trend, starting at 637 and ending at 400. Revenue saw a brief spike to $24 in mid-August but remained negligible otherwise.
Karate Fighter: Fighting Games
Another title from Fighting Arena, Karate Fighter: Fighting Games, showed a stable download trajectory, peaking at 501 in mid-July. Active users also saw a steady rise, reaching 1.2K in mid-July and maintaining around 1K towards the end of September. No significant revenue was reported for this period.
Punch Bob
CASUAL AZUR GAMES' Punch Bob had an inconsistent download pattern, starting strong with 958 downloads in late June but dropping significantly to 190 by the end of September. Active users followed a similar path, peaking at 1.2K in late June and dropping to 339 by quarter’s end. No revenue data was reported.
For a deeper dive into these insights and more, visit Sensor Tower.